ruminations about architecture and design

Sunday, June 10, 2012

other worlds


The recent collapse of 38 Studios serves as a teaching moment in business, economics, and architecture.
If I were an instructor of the first two subjects I would use the failure of the company to talk about the challenges of starting and maintaining a business, the influence of easily duped politicians, the desperation of depressed communities, and the sunk cost fallacy.

From the point of view of architecture, I think that the challenge of creating the virtual world of video games doesn't get enough discussion in design schools (at least the ones I'm familiar with). The labor involved to create a compelling, unique, and plausible virtual architectural environment is mind boggling. Every scene in a modern video game requires a level of detail and sophistication that makes real-world architecture all the more mundane.

If it isn't being done already, some games could take advantage of 3-D camera mapping to use existing architectural environments as sets for immersive gaming experiences. We're right on the edge of the Matrix.

On a related note, I wasn't that impressed by Inception.

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